Flotsom Silver
Flotsom was trained as a healing mage. While still young, he left with forces under the command of Garard II, spending most of the war in the foothills north of the Swamps of Dread cut off from the real war going on farther south. At the end of the war, he returned to Weldyn to set up a healing practice, which you can read about in A Study in Magenta.
By choosing the path of a Silver, Flotsom can still cure wounds, but only at the rate of a novice. After hanging around Homz and his experiments for some years, Flotsom has picked up the ability to poison living creatures with his Staff of Injections.
This unit has magical attacks, which always have a high chance of hitting an opponent. This unit can use one move to teleport between any two empty villages controlled by its side. This unit is capable of basic healing.
Information
Advances from: | Flotsom |
Advances to: | |
Cost: | 59 |
HP: | 82 |
Movement: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | lawful |
ID | Flotsom Silver |
Abilities: | teleport, heals +4 |
Attacks (damage - count)
poison staff melee | 6 - 3 impact | poison | |
missile ranged | 9 - 4 fire | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 50% | |||
cold | 50% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |